- #Ps2 bios for pcsx2 1.2.0 software#
- #Ps2 bios for pcsx2 1.2.0 code#
- #Ps2 bios for pcsx2 1.2.0 iso#
- #Ps2 bios for pcsx2 1.2.0 windows#
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#Ps2 bios for pcsx2 1.2.0 software#
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Only OpenGL should disable accumulation and blend mix to allow reading the framebuffer next.To get started check out our wiki page or The Emulation General Wiki.
GS-hw: Fix pabe regression from renderers merge. IPU: Unbreak previous change with IDEC sync Testing in Production y'all GameDB: Properly use vuRoundMode child node GameDB: add VU clamping to "Ultimate Spider-Man" and fixes to other games It should allow to better render the effects, still not fully accurate but it's closer to what we want. Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit. GS-hw: Extend Blend mix to work when alpha is higher than 1.
#Ps2 bios for pcsx2 1.2.0 iso#
SettingsWrapper: Fix enums being stored as intsĬommon/StringUtil: Add whitespace strip methodsĬommon/StringUtil: Add wide string conversion for non-windowsĪdd "Clear missing files" option to recent ISO list (#4975) * GUI: Add "Clear missing files" option to Recent ISO list * GUI: Show list of files to remove in confirmation dialog.ĭefault to a native build. GameDatabase: Don't include rapidyaml in header Name clashes with Qt. GameDatabase: Use resource abstraction to read yaml Host: Add ReportErrorAsync() and formatted variant Host: Add layered settings interface for per-game settingsĬonfig: Add SPU2 options to global struct
#Ps2 bios for pcsx2 1.2.0 code#
Misc: #ifdef out last bits of wx-dependent code
#Ps2 bios for pcsx2 1.2.0 windows#
USB: Fix compilation of USBNull on Windows PAD: Add platform independent implementation Shaves several seconds off loading large gs dumps. GSDumpDialog: Cache length instead of querying every packet Length() internally calls fseek() to end, ftell(), and fseek() back again (really slow). Reference the app-variables.sh apprun-hook file GHActions: Fix game controller db updaterĬDVD: Add more error checking, set seek statusĬDVD: Separate SCMD/NCMD Fifo's set to right sizeĬDVD: Extra error handling and fix some flag detailsĬDVD: Improve status handling/implement sticky statusĬDVD: Add some error handling, fix up some IRQ stuffĬDVD: Zero sector handling and fix CdStop Add an early condition to check if alpha is lower than 128, if so then no blending so early exit. Aniso will now behave the same as on OpenGL.įileSystem: follow c++17 and unbreak FreeBSD Running m_convert.pt broke shadows on color clipping. Don't run aniso filter on m_convert.pt and m_convert.ln samplers. GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11. Option just disabled the toggle, it would still run on opengl. GS-wx: Aniso can run with nearest texture filtering so let's leave it. GS-d3d11: MaxAnisotropy value range is 1-16, clamp it. Linux: Fix executable case in PCSX2-linux.sh GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping Rename ConfigSoundtouch.cpp to ConfigSoundTouch.cpp (#5238) Fixes build on a case-sensitive filesystem GHActions: Build latest SDL on linux Package manager version too old PAD:SDL: Switch to SDL_GameControllerRumble for rumble Old method was deprecated according to PAD:SDL: Let users set their own hints from the config PAD: Call SDL_GameControllerUpdate during pad testingĬMake: Remove SDL1.2 option Not sure if it worked before but it definitely doesn't work now PAD: Store rumble intensity as float No longer have to worry about what the max value should be Unlocks > 50% rumble power on new rumble API PAD:SDL: Remove fallback code for unsupported SDL versions GS: Default adapter_index to -1 to indicate default GS: Move adapter list stuff to module in GSUtil Will be helpful for when renderers other than DX that let you choose adapters are added GS: Add system default adapter config option GS/OpenGL: Set features in Create() instead of constructor GS: Use flat/nointerpolation for IIP=0 instead of GS GS: Use hardware point/line expansion where supported in GL GS: Rewrite presentation interface and OSD ProgramLog: Comment out deleted keymapping GS: fix loopPagesWithBreak last iteration logic.